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6 Years of Service
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DMDGO is a Multi-threaded Discord Self-Bot primarily used for mass messaging users on Discord. It has numerous other quality features to enhance the user experience and allowing the user to target the most users.
Features :
Token Utilities
Avatar Changer
Username Changer
Hypesquad Changer
Bio Changer
Token Changer
Invite joiner (Single/Multi modes)
Guild Leaver
Token Onliner
Token Format Changer
Token Checker
Reaction Adder
Server Checker
Mass Messaging
Mass DM Advertisement
Single DM Spam
DM on React
Scraping Utilities
Opcode 14 Scraper (Memberlist scraper)
Opcode 8 Scraper (Bruteforce Scraper)
Reaction Scraper
Other Features
Multiple Captcha APIs supported
Supports token & email

Compatible with all major OS and Architectures
Proxyless
Supports HTTP(s), SOCKS5 and SOCKS4 proxies
Free & Open source
Emulates Discord's requests to a very high accuracy to prevent detection
Highly Documented
Multi-threaded using Light-weight Goroutines supporting thousands of concurrent accounts
Can Receieve messages during mass DM
Can ping user
Can send embeds using 3rd Party APIs
Supports multiple messages
Discord Mass DM GO v1.11.2 Latest
Added option to add multiple fingerprints - More the fingerprints, the more threads you can use safely
Fixed Quarantined Detection and stopping of token
Added a new threaded Mass DM option (For public testing right now, so I know if it works well, I'll turn it into a full fledged feature) This mode joins tokens according to delay and starts sending messages with them. And switches token at rate limit or locks.
Adapted to CaptchaAI's new API
Adapted to Invisifox.com 's new Downloadable solver API and it is working very well at the moment of writing this commit
Added logs for captcha being solved
Removed a xsuper.go which was pushed on accident and was no use to the program anymore.
Added spacing to logs so they align in console
About Discord's new detection ->
Discord now has an inbuilt anti-raid system (For joins & DMs) If they think a raid is happening, they will push mandatory captchas. Usually these captchas will lock your tokens even if unsolved.
All this information is according to tests done on and before 21st August.
Basically there appears to be a threshold on the number of tokens that you can join [Around 50 in a short period of time] or the amount of tokens you can send DMs with [Around 10]. This threshold is reached when these actions happen on the same fingerprint. In this version, you can add multiple fingerprints to fingerprints.json file (There's 3 added by default for your reference) So let's say you're using 1 fingerprint, then you can safely use around 8-10 threads. If you're using 5 fingerprints, you can safely use 40-50 threads. And so on.
Once this threshold is reached, any fingerprint will be captcha'd for a while. So your goal should be never reaching it.
Every fingerprint I ever add hard-coded to DMDGO gets flagged, which is why you are able to put your own, and as many as you want.
There also seems to be a "report raid" button on servers, but as of now, it appears to be kind of useless. But if it's there, I'm sure they plan on working on it's functionality.
If you need more information on getting your fingerprint, refer to these announcements -
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And yes, all this does mean that if someone else using their own fingerprints achieves this threshold on a server, you despite all your fingerprints won't be able to do any actions effectively (More testing required)
The new DM mode no. 24 is a threaded DM mode, this will join tokens and start DMs as well. You can add random delays to not go too fast. I tested with 20 threads on 3 fingerprints from browsers on my computer. I highly recommend switching it out, you can still add a fingerprint in config like before, but it'll be only 1 fingerprint which is not ideal for more number of threads. If it works well for everyone, I'll add most features of the original mass DM script to it.
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